Love the combo system
A downloadable game for Windows, macOS, Linux, and Android
A game about a slime saving the village with his dashing abilities.
Made for the first gmtk 48 hour game jam.
Made by Ian Lateur (art), Jef Cornelis (Programming, Sound)
Tools used: Greenfoot, Bfxr, Piskel, GIMP
How does it fit Dual Purpose Design?
There is only one button : the mouse click. You click to dash, dash to kill enemies, kill enemies to get combo's, get combo's to activate abilities.
Because we didn't have enough time we weren't able to implement a lot of things:
- Animations for the enemies, including death animations
- A real tutorial
- More and more difficult enemies
- A purpose for exploring (loot, a boss, a village)
- An extra biome (the forest doesn't really fit, we should have go for a dungeon theme).
- Thorough bug testing.
Run the jar with java 8 or higher
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